Guidelines for Creative/Scholarly Works
ARTICLE VIII - A4. 7 Scholarly and Creative Works
A4.7.4 The following examples of work and the possible range of units awarded for it are not intended to supplant the judgment of the appropriate College Professional Advancement Committee but are to serve only as guidelines. The unit range guidelines are quantity-based. Within each unit range, the exact determination of credit to be awarded will be based upon the College Professional Advancement Committee's judgment of the quality of the work:
(a) One (1) to seven-and-one-half (7-1/2) units: Novel, biography, extensive textbook, symphony, one-person art/craft exhibition, product design, performing arts production, or other similar works;
(b) One (1) to four (4) units: Professional paper, article, short story, song, placing in a juried art/craft exhibition, other exhibition, training or faculty member's manual, software program, or similar works.
Faculty members may challenge the College Professional Advancement Committee (PDC) on the number of units awarded by appealing to the Committee on Academic Personnel (CAP). The CAP will review the PDC's award and rationale, and will review a written challenge by the faculty applicant. CAP then will make a recommendation to the Chancellor who shall make the final determination.
A4.7.5 Other examples of appropriate scholarly and creative works include but are not limited to:
(a) Consultancy to other educational institutions, lectures to professional organizations on topics reasonably related to one's assigned field;
(b) Publication of manuals, textbooks, articles, books of critical studies/essays, formal papers;
(c) Fiction/non-fiction plays, poems, screenplays, teleplays, chapbooks, reviews, anthologies, annotation of a text, indexes, atlases;
(d) Song, instrumentals, octavo choral work, chamber ensemble work for chorus, orchestra or band, work for an orchestra, symphony, oratorio, opera, musical;
(e) Films, theater or media activities;
(f) Exhibits of arts or crafts (examples may include painting, sculpture, photography, ceramics);
(g) Creation of models, mock-ups, or simulations;
(h) Creation of a product or process for increasing production efficiency in industry or business.